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3.4 Games, Networks and Clouds: What are the requirements?
Format of the workshop
Presentations and panel discussion
Problem Statement and Objectives of the workshop
Online and mobile games have become central in the value chain. Digital games are an important driver of hardware and network capacity. The evolutions of games will also have an impact on networks. The session will try to answer from different perspectives the requirements for the development of networks and clouds.
What are the future trends of online and mobile games?
How will these trends make requirements of games evolve in terms of cloud / network constraints?
What are the network evolution paradigms which can match these requirements?
The session will be organized as follows:
- Firstly game developers will express the high level requirements they have and what is the evolution in their perspective
- Secondly a link will try to be made between these requirements and cloud/ network constraints: the different paradigms (centralized and distributed architectures, CDN/CCN concepts) will be examined vs. game performance requirements
- An open discussion with the panel (completed with network experts) will follow at the end to define the issues to solve (technical, standardization...); also how this would translate to R&D work program will be discussed
Session organisers:
Malte Behrmann, EGDF, Malte.behrmann(at)egdf.eu Malte.behrmann(at)egdf.eu
Tel: +49-30-319984910, Fax: +49-30-319984919
Co-organiser: Jean Charles Point, JCP Consult, CEO,
pointjc(at)jcp-consult.com
Tel: +33(0)223271246, Cell: + 33 (0)608072473
Steering committee contact: Anastasius Gavras, Eurescom GmbH,
gavras(at)eurescom.eu
Tel: +49 6221 989232, Mobile: +491712861823
Speakers:
Mikael Baros, Redikod, MobileGameArch
Nordic Game Program
Minc, Anckargripsgatan 3
SE - 211 19 Malmö
mikael.baros(at)redikod.com
Kerry Fraser Robinson, Redbedlam, CNG
President & Managing Director,
RedBedlam Ltd.
kfr(at)redbedlam.com
Adolfo M. Rosas, Global Delivery Services Telefónica
adolfomaria.rosasgomez(at)telefonica.es
Mobile +34 609349637
Patrick Truong, Orange Labs Lannion, Kusanagi project
patrick.truong(at)orange.com
Nizar Romdan, Media Processing division ARM
Nizar.romdan(at)arm.com
Mobile: +44 7748 961 993
Target audience:
Developers, operators, publishers, network operators, vendors, cloud providers, research community, SDOs, game community
Build on previous FIA sessions:
None
Draft Agenda
5 min | Agenda and session objectives | Moderator: Malte Behrman |
60 min. | View of game developers community Online game developer perspective Mobile game developer perspective Telco perspective Research perspective Cloud gaming Conclusion |
Kerry Fraser Robinson Mikael Baros Adolfo Rosas Nizar Romdan Patrick Truong Jean Charles Point |
35 min | Closing panel: How can we link game requirements with network paradigms; how to link this with standards? | Moderator: Malte Behrman Panellists are the speakers |
10 min | Conclusions and further work | Malte Behrmann |
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